The mid-level one where the game is at is put into hibernation, which captures the full state of the machine, and that’s written directly to the SSD through the lowest-level OS. Ronald said you could think of them as virtual machines. It’s the interaction between the bottom two that enables Quick Resume. Ronald explained that the Xbox Series X/S runs three operating systems simultaneously: the highest for the UI and menu, the middle for the game itself, and the lowest for direct access to the hardware. The reason - Quick Resume doesn’t just suspend a process for you to access later. “To give some context, it probably took us two to two and a half years of development time to get Quick Resume to be as solid as it is,” Ronald told me, also pointing to the work the team has done on the feature post-launch. But Jason Ronald, who led the development of the Xbox Series X/S hardware, said Quick Resume isn’t quite that simple. Minimal impact on performance, and it works with most games. Open up Resource Monitor in Windows when you’re done with a game, suspend the game process, and resume it whenever you’re done. When I originally started researching this piece, I found an easy solution for Quick Resume on PC. Gaming laptops are still lying to us, and it’s getting even more complicated Please let these rumors about Quick Resume for PC be true The worst PC ports of all time - and why they were so bad
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